And Knight is about as epic as it gets, while also being the best damn Scarecrow story ever. Origins had the awesome premise of assassins hunting Bats on Christmas, and a strong origin story for Bats and the Joker (plus, a great Bane). Asylum had an awesome, atmospheric story with a fun comic-book feel.
BATMAN ARKHAM CITY REVIEW GAMESPOT PC
Also, another common complaint about Arkham Knight were the PC compatibility issues, but in my experience, the game's always performed well on my laptop.įrankly, sometimes I feel like people are just agreeing with popular groupthink when they claim that City is the best Arkham game. Everything else, from Clayface to Ra's to Grundy, was just repetitive button-mashing and pattern-recognition. Arkham City's only truly standout boss fight was against Mr. But if you really think about it, it's not a huge difference. The only drawback that Knight has is the lack of genuine boss battles, which I'll concede to. I will admit that some of the Batmobile sequences felt forced (the Cobra boss battles are still a nightmare to wade through), but I still enjoyed riding around the city in a giant tank, which is exactly how driving the Batmobile should feel.
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Obviously Knight's going to look better and play better. In terms of gameplay, Arkham Knight far outstrips its predecessor, though really that comes down to the generational difference. Arkham Knight truly felt like the end of Batman. Arkham City felt like just another night in Batman's life. If hearing Conroy raging "I am the night!" doesn't do it for you, I don't know what to say. Not to mention that Knight also had such a potent conclusion when Batman finally overcame the Joker and locked him in his mind. I can still recall so many epic sequences during the Arkham Knight campaign Batman jumping off the GCPD roof to save Barbara was one of the most genuinely thrilling moments in the entire franchise. It was Gotham under threat of invasion, and it balanced out the Jason Todd subplot while also making arguably the most badass version of Scarecrow in any form of media. Knight, on the other hand, made it very clear that this was a war against Scarecrow and the Arkham Knight's army, and the stakes felt appropriately high. Granted, a lot of that is because Knight builds on the foundation that City established, but I've honestly always thought that City was the weakest of the Arkham games.Ĭity had a weak and middling story the idea of an Arkham City prison was novel, but with all the jumping between the Joker's death, Hugo Strange's Protocol 10, and the ridiculous Wonder City subplot, I've always thought that the story lacked a central focus. Put Knights gameplay features graphics etc as well as some cnematic and story elements all in City and you have the ultimate Batman gameĪrkham Knight is superior in (almost) every conceivable department. They made a great game with Knight but I don't see it as the definitive Batman experience that goes to City for me. Hate all the drone fights they're annoying they don't take any strategy and there are way too many of them I think I'd have enjoyed them more if they'd happen every once in a while as opposed to every 5 minutes of the main story. But in terms of level design boss fights and overall story it's kind of lacking the dependence on the Batmobile at some points is really annoying and I end up finding it more of an annoying element of the game than a cool feature.
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You can tell Rocksteady took their time in polishing this game (at least the console versions can't say the same for PC) story wise I felt it was a little lacking both in writing of the characters and how it ends up playing out but their are some amazing moments all the psychological aspects are the greatest I've ever seen in games and in any Batman story which is definitely fitting with Scarecrow and of course the joker as the main villains. In terms of raw gameplay graphics and atmosphere definitely Knight.